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| int n, m;
namespace Splay{ struct Node{ int s[2], p; int v, size; void init(int p_, int v_){ p = p_, v = v_, size = 1; } }tr[N]; int idx; void pushup(int x){ tr[x].size = tr[tr[x].s[0]].size + tr[tr[x].s[1]].size + 1; } void rotate(int x){ int y = tr[x].p, z = tr[y].p; int k = tr[y].s[1] == x; tr[z].s[tr[z].s[1]==y] = x, tr[x].p = z; tr[y].s[k] = tr[x].s[k^1], tr[tr[x].s[k^1]].p = y; tr[x].s[k^1] = y, tr[y].p = x; pushup(y), pushup(x); } void splay(int& root, int x, int k){ while(tr[x].p!=k){ int y = tr[x].p, z = tr[y].p; if(z!=k){ if((tr[y].s[1]==x)^(tr[z].s[1]==y)) rotate(x); else rotate(y); } rotate(x); } if(!k) root = x; } void insert(int& root, int v){ int u = root, p = 0; while(u) p = u, u = tr[u].s[v>tr[u].v]; u = ++idx; if(p) tr[p].s[v>tr[p].v] = u; tr[u].init(p, v); splay(root, u, 0); } int get_k(int root, int v){ int u = root, res = 0; while(u){ if(tr[u].v>=v) u = tr[u].s[0]; else res+=tr[tr[u].s[0]].size + 1, u = tr[u].s[1]; } return res; } int find(int root, int v){ int u = root; while(u){ if(v > tr[u].v) u = tr[u].s[1]; else if(v < tr[u].v) u = tr[u].s[0]; else break; } return u; } void modify(int& root, int x, int y){ int u = find(root, x); splay(root, u, 0); int l = tr[u].s[0], r = tr[u].s[1]; while(tr[l].s[1]) l = tr[l].s[1]; while(tr[r].s[0]) r = tr[r].s[0]; splay(root, l, 0), splay(root, r, l); tr[r].s[0] = 0; pushup(r), pushup(l); insert(root, y); } int get_pre(int root, int v){ int u = root, res = -INF; while(u){ if(tr[u].v<v) res = max(res, tr[u].v), u = tr[u].s[1]; else u = tr[u].s[0]; } return res; } int get_suc(int root, int v){ int u = root, res = INF; while(u){ if(tr[u].v>v) res = min(res, tr[u].v), u = tr[u].s[0]; else u = tr[u].s[1]; } return res; } }
namespace Segment{ using Splay::insert; struct Node{ int l, r, root; }tr[N]; int w[N]; void build(int u, int l, int r){ tr[u] = {l, r}; insert(tr[u].root, -INF); insert(tr[u].root, INF); for(int i = l; i<=r; i++) insert(tr[u].root, w[i]); if(l == r) return; int mid = l + r >> 1; build(u<<1, l, mid); build(u<<1|1, mid+1, r); } int query(int u, int l, int r, int x){ if(l<=tr[u].l && tr[u].r<=r) return Splay::get_k(tr[u].root, x) - 1; int mid = tr[u].l + tr[u].r >> 1, res = 0; if(l<=mid) res += query(u<<1, l, r, x); if(r>mid) res += query(u<<1|1, l, r, x); return res; } void modify(int u, int p, int x){ Splay::modify(tr[u].root, w[p], x); if(tr[u].l == tr[u].r) return; int mid = tr[u].l + tr[u].r >> 1; if(p<=mid) modify(u<<1, p, x); else modify(u<<1|1, p, x); } int query_pre(int u, int l, int r, int x){ if(l<=tr[u].l && tr[u].r<=r) return Splay::get_pre(tr[u].root, x); int mid = tr[u].l + tr[u].r >> 1, res = -INF; if(l<=mid) res = max(res, query_pre(u<<1, l, r, x)); if(r>mid) res = max(res, query_pre(u<<1|1, l, r, x)); return res; } int query_sub(int u, int l, int r, int x){ if(l<=tr[u].l && tr[u].r<=r) return Splay::get_suc(tr[u].root, x); int mid = tr[u].l + tr[u].r >> 1, res = INF; if(l<=mid) res = min(res, query_sub(u<<1, l, r, x)); if(r>mid) res = min(res, query_sub(u<<1|1, l, r, x)); return res; } }
signed main(){ IOS using namespace Segment; cin>>n>>m; for(int i = 1; i <= n; i++) cin>>w[i]; build(1, 1, n); while(m--){ int op, l, r, x; cin>>op; if(op == 1){ cin>>l>>r>>x; cout<<query(1, l, r, x)+1<<'\n'; } else if(op == 2){ cin>>l>>r>>x; int ll = 0, rr = 1e8; while(ll<rr){ int mid = ll + rr + 1 >> 1; if(query(1, l, r, mid) + 1 <= x) ll = mid; else rr = mid - 1; } cout<<rr<<'\n'; } else if(op == 3){ cin>>l>>x; modify(1, l, x); w[l] = x; } else if(op == 4){ cin>>l>>r>>x; cout<<query_pre(1, l, r, x)<<'\n'; } else{ cin>>l>>r>>x; cout<<query_sub(1, l, r, x)<<'\n'; } } }
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